Patterns & Principles#
This section will provide a thorough lesson on Patterns & Principles in designing software.
Design Patterns (like Singleton, Factory, or Observer) are reusable solutions to common problems within a single application or module. They’re about how you structure code and objects.
Architecture describes the high-level structure of an entire system. Architecture describes how different services, databases, and components interact with each other. Microservices is an example architecture approach because it defines how one organizes and deploys the overall application.